Just in case you may have not noticed. TechnoShed Software have kindly published physical limited editions of Webster and the Spider-Bots, with all profits to the Stroke Association. Please note, collection only from Crash Live!
Absolute cracker of a game, great control system too (aswd+Mouse). The music and graphics are top notch, the attention to detail in the menus. I reckon this will be a Crash Smash, easy!
Glad that Dougie Do helped in your development journey. I will release the Webster source code eventually, hopefully this will help further as it includes a number of new elements including scrolling, mouse support...
Thanks for the video, glad you like it. I thought I made the first level too easy, but maybe not😉 Try using slow down more, helps gets out of tricky situations.
Really like this. Love the use of mouse and keys that works really well. I think it could do with some continue points maybe. I know its old school back to the begining but maybe a spawn when you die at the electric floor part. Also the game runs/plays better at 60htz over hdmi than 50htz over vga. I think with a killer atmospheric soundtrack this game could be awesome. i havent finished it yet...its tough,, :)
electric floor is brutal may need tweaking?
i was finding it hard to get through the doors sometimes.
Love the slow mo mechanic
great demo though, really look forward to your progress with this. thank you
You're not the only one that mentioned continue points, also I was considering this myself. As a result I'm looking at the best way to implement this without making it to easy.
Also someone else mentioned the doors, so again I'm looking at how this could be made easier.
With regard to the electric floor. The trick is to use the slow-time mechanic, as you can't outrun the electric current. Once you use that it's easy :)
its wicked hard! One the electric floor theres 2 squares where the electric current is static until I realised you can shoot the blue circla pds to turn blue (freeze)? that made it a little easier - but the next stage with the bots that run at you then run awat! WTAF! Any those little flying bots. Man theyre killer! Not got past them yet. Another hour lost but I'll be playing it again today for another hour. MUST COMPLETE!
Good news you're progressing😀 The actual game will have a more gradual difficulty level, the demo was to demonstrate and test a number of mechanics. Good luck with the later sections😉
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Just in case you may have not noticed. TechnoShed Software have kindly published physical limited editions of Webster and the Spider-Bots, with all profits to the Stroke Association. Please note, collection only from Crash Live!
https://technoshedsoftware.com/
Awesome game, so good i made some covers for you to download.
https://drive.google.com/drive/folders/1lx3k1A4ITLNLmWaR0K2f5cpa93qqbxPT
Thanks Bret👍
Absolute cracker of a game, great control system too (aswd+Mouse). The music and graphics are top notch, the attention to detail in the menus. I reckon this will be a Crash Smash, easy!
Thanks for the nice comments 👍 What level are you up to?
Currently on level 4, I like how the new enemies and mechanics are telescoped in with each level.
I've tried to increase the difficulty with each level, by introducing new enemies and hazards. Hopefully level 4 won't be too difficult👍
Is it possible for a source code release at some point? 'Dougie Do' helped me a lot to understand audio and music playback for the ZX Next.
Glad that Dougie Do helped in your development journey. I will release the Webster source code eventually, hopefully this will help further as it includes a number of new elements including scrolling, mouse support...
Just to let you know, that the source code and assets for Webster are now available at https://github.com/robgmoran/WebsterSource
Hope you fine it useful.
Thanks for making it available.
ZX Next is a great developer community!
You're welcome 👍
An awesome game !
Thanks for the video, glad you like it. I thought I made the first level too easy, but maybe not😉 Try using slow down more, helps gets out of tricky situations.
Very fun... I did a LIVE play of the game today. Thanks Rob for the cool game. tj
Thanks for the video. Was fun watching the video whilst providing comments. Let's have some more live plays :)
so far reminds me of robotron, alien breed and gauntlet
Really like this. Love the use of mouse and keys that works really well. I think it could do with some continue points maybe. I know its old school back to the begining but maybe a spawn when you die at the electric floor part. Also the game runs/plays better at 60htz over hdmi than 50htz over vga. I think with a killer atmospheric soundtrack this game could be awesome. i havent finished it yet...its tough,, :)
electric floor is brutal may need tweaking?
i was finding it hard to get through the doors sometimes.
Love the slow mo mechanic
great demo though, really look forward to your progress with this. thank you
Thanks for the feedback, glad you're enjoying it.
You're not the only one that mentioned continue points, also I was considering this myself. As a result I'm looking at the best way to implement this without making it to easy.
Also someone else mentioned the doors, so again I'm looking at how this could be made easier.
With regard to the electric floor. The trick is to use the slow-time mechanic, as you can't outrun the electric current. Once you use that it's easy :)
Physical version?
Not sure yet, depends on demand. But again you're not the first person to ask, so could be😀
this is so cool - played on an n-go and love it!
Good news, glad you liked it. Did you manage to complete the level?
haha not yet! the elecrtrified floor keeps getting me! Will keep trying
Try using the slow-time mechanic when moving between the stripped blue blocks, as these blocks are safe points ;)
its wicked hard! One the electric floor theres 2 squares where the electric current is static until I realised you can shoot the blue circla pds to turn blue (freeze)? that made it a little easier - but the next stage with the bots that run at you then run awat! WTAF! Any those little flying bots. Man theyre killer! Not got past them yet. Another hour lost but I'll be playing it again today for another hour. MUST COMPLETE!
Good news you're progressing😀 The actual game will have a more gradual difficulty level, the demo was to demonstrate and test a number of mechanics. Good luck with the later sections😉